Starting over making certain adjust mentions that need to be taken care of in the old, and hopefully the maps will be
completed by the end of the year. If not then i'll try them next year, working on a map called the
catacombs. Anyway if you're not running this mod then you may have a few problems joining the cave game's
some of the mobs (monster's or beast's) have weapons that will cause others to loose connections.
Best of luck to everyone though. working on a german & russian mod to, the maps are there. but i don't really know if you 
could play this vmod or not.

changes:

well as follows: 

the maps are alittle harder, spells are amped up; new items are added in, change 3 spells around, added the campfire spell,
the red lightening spell, the ricks arrow, lichdom spell,and the naked lady spell, also the monster in the caves health 
levels are lower they've been revamped, to were on all cave levels aren't 150 to attack only the last one is 150, all 
others are 120 to 130 or 140. there's new texting, monster names, item names etc. i added some more runes in A,E,D,R,p-,p--,
g+,g++, and W+++ (otherwise called the white rune) 10mil for one 100 stamina and 25 complexity. also some spells are 
changed like the fireball spell is not fireball any longer. some quest's give items, materials, armor for completion of the
mission. but the only downside for this mod is if any of your friends wish to play your games they have to have to mod as 
well hence some items will case others to crash or loose connection.

the maps give the designed exp ratio that is fit for the difficulty range of the mission. like the brigands quest: 
they have 63 health, and all the base monsters have 26-31 health giveng 5exp per kill, the brigands give about 32 exp 
since they're harder and deal out more damage. anyway it's not an easy mod as i've seen in the caves area the most people 
with 2k on health tend to not do very well. there are wands in the game but they're not sold in your town, most of them 
are looted only, or they're quest items. all i can say is stock up on potions and becareful.

the strength table is different running at +1 +3 +5, so you get a +1 +2 +2 total +5

hope this clears things up.

New Potions have been added in for those who, don't like to use magic spells, so they have the potion's instead and 
some armor's have new names. added my own armor into the game, but; it's really only for show. you it if you wish.
"Noticed there were bug's in the last version had to make a lot of fixxes."

UPDATES: v mod 2.05

1.the cave's end quest money & exp have been modified for the difficulty of the quest.
2.the cave now has everything in the game, shop wise so no switching back and for between location to get what you need.
3.Added in a new weapon for those that like to use backstab & for the people that like to be stealthy assassin's.
4.fixxed ogre quest he now give the right exp.
5.hopefully the summoner quest won't crash now.
6.will be adding some zombie's into the gipath undead quest, and the undead a its treasure's hopefully soon.
7.Some of the perk skills have been changed:melee is strength, asterial is strength, sensory is dexterity.
