For the beginning it is a little that such the console. The console is a window in the world of game which is providently left by developers. During creation and debuggings of game she gives an opportunity to trace an event and to influence game. Similar, that for the first time in that kind in which she is known now, the console has appeared in unforgettable Quake: an opening and closed window in which it is possible to enter special commands and to see results of their performance. It appeared really convenient, and since then the console is built in very many games, and in the final version of game the console either do not disconnect at all, or leave an opportunity to include her is in the parameter of a command line determined by value in files of the data of game, or a different way. 

In " the Damned Grounds " the console is accessible at once, opening and being closed at pressing a key a tilde (~). However only insignificant part of console commands by default works - for the sanction of the others it is necessary to enter a master-code thingamabob. But also it yet all: since the version of game 1.02 commands allowed thingamabob, are switched - off in a mode of a multiplayer. Fortunately, for their sanction it is enough to establish my patch for the version of game available at you. 

Here I bring descriptions of various console commands. One of them you, probably, already know, and others as I hope, - still are not present. If you are interested with commands with which I and itself have not understood to you here. Such font in descriptions allocates obligatory parts of keywords; here so parameters of commands instead of which it is necessary to substitute required value are designated. In [square] brackets unessential parameters are written down. Vertical | feature divides parameters from which it is necessary to choose precisely one. 

*script_function_call 
Deduces in the console the material value received as a result of a call of the specified function. See also skriptovye functions, $, ConsoleFloat () and ConsoleString (). 
Examples: 
*GetX (GetLeader ()) - to deduce coordinate X for the main character 
*GetDiplomacy (0,6) - to deduce diplomacy from the player 0 to the player 6 

$string_value 
Deduces in the console the specified line. See also *, ConsoleFloat () and ConsoleString (). 
Example: 
$ "Hello" - to deduce a line "Hello" 

@script_procedure_call 
Makes a call of the specified script-procedure. See also skriptovye procedures. 
Examples: 
@SetCP (GetObject (4517), 40,135,0) - to move a unit with the identifier 4517 to a point (40,135) 
@KillUnit (GetObjectByName ("NSheriff")) - to kill Rivara 
@FixWorldTime (0) - to establish on a card eternal night 

ban [player_name] 
Disconnects the player with the given name from a server and forbids to it an input on a server up to the end of a session of game (check is carried out to the IP-address). At the task of a name it is authorized to specify only initial letters. The name of the player can be quoted, that blanks in it were correctly processed. So it is possible to exclude players with the names beginning with a blank. Since the version of game 1.05 it is possible to not specify a name of the player. In this case after input of a command it is necessary to bring the cursor to a portrait of the player and to press the left button of the mouse. To cancel a command it is possible on key Esc. It is applied only on a server. See also kick. 
Examples: 
ban war - to disconnect all players with the names beginning on war 
ban "noble" - to disconnect all players with the names beginning on noble (the first symbol - a blank) 
ban - to disconnect the player on a portrait  
console position 
Changes a position of the console on the screen. Possible values position: 
left - at the left 
right - on the right 
top - above (initial position of the console) 
bottom - below 
center - in the center of the screen 
fullscreen - on all screen 
days ddmmyyyy DDMMYYYY 
Counts up number of days, the last from the first date up to the second. (it is curious, with what purpose Nival has entered this command.) 
Example: 
days 26102000 08032001 - to deduce number of days between 26.10.2000 and 08.03.2001 

disconnect 
Disconnects a subsystem of the client on the given computer from a server, i.e. switching-off of the client on a computer of a server is possible also. 

execute input_file 
Carries out sequence of console commands from a text file input_file. The name of a file can contain a way. 
Examples: 
exec init - to execute a file init from the catalogue with game 
exec con\giveallweapons.con - to execute a file giveallweapons.con from subdirectory con 
exit 
Immediately finishes game. A synonym quit. 

fadeout n_milliseconds 
If n_milliseconds it is positive, gradually extinguishes the image on the screen if it is negative leads up it to normal brightness. 
Examples: 
fadeout 1000 - to extinguish the screen for one second 
fadeout-1500 - to finish the screen with normal brightness for one and a half seconds 
filter [type] [off|0|on|1] 
Includes (on, 1) or switches off (off, 0) a conclusion of system messages of the specified type. If the second parameter is lowered, it is considered equal on. The parameter type can accept the following values: 
none: the conclusion of all messages is disconnected 
ai: probably, the most useful group of messages - identifiers of units, their current conditions, rendered damages are deduced 
graphics: deduces 3D-coordinates of a point of purpose of the character 
all: designates " all kinds of messages " 
Examples: 
filter none - to disconnect a conclusion of all system messages 
filter all off - the same 
filter ai 1 - to resolve a conclusion of messages of group ai 
filter - to show the current condition of filters of messages 
fps [off|0|on|1] 
Includes (on, 1) or switches off (off, 0) a mode of display of current value FPS - it is deduced in a right top corner of the screen. See also lastfps. 
Examples: 
fps 1 - to include display FPS 
fps 0 - to disconnect display FPS 
give 0 money|exp amount
give 0 assortment 
With the modifier money gives the player the specified quantity of money. At use exp gives the specified quantity of experience, and experience shares between members of a party, and to it bonuses for reason are applied. The command should be entered, being in shop and if in case of money the specified sum increases immediately in case of experience it is necessary to raise any skill or skill that changes became appreciable. Besides after input of the given command the condition of a transport, the character and shop is dumped in what was at an input in shop. For this reason for reception of money I recommend to use procedure GiveMoney (). In the form with assortment places in a set of the goods of shop all nekvestovye subjects of game. Take into account, that they will be placed in shop, that is you should buy them.Examples: 
give 0 money 5000000 - to receive five millions cash 
give 0 exp 1000000 - to transfer parties one million experience to distribution 
give 0 assortment - shelfs of shop burst with the goods 

help 
Deduces in the console the list of some commands with their brief descriptions. 

history lines_count 
Establishes number of remembered lines of a console conclusion which it is possible proskrollirovat keys PageUp and PageDown. 
kick [player_name] 
Excludes the player with the given name from a server. At the task of a name it is authorized to specify only initial letters. The name of the player can be quoted, that blanks in it were correctly processed. So it is possible to exclude players with the names beginning with a blank. Since the version of game 1.05 it is possible to not specify a name of the player. In this case after input of a command it is necessary to bring the cursor to a portrait of the player and to press the left button of the mouse. To cancel a command it is possible on key Esc. It is applied only on a server. See also ban. 
Examples: 
kick war - to exclude all players with the names beginning on war 
kick "noble" - to exclude all players with the names beginning on noble (the first symbol - a blank) 
kick - to exclude the player on a portrait 
lastfps 
Deduces in the console last value FPS. See also fps. 

listvar n_player [output_file] 
Deduces in the console the list of variables and their values for the player n_player. If it is specified output_file the conclusion will be produblirovan and in it. Later this file can be used in a command loadvar. 
Example: 
listvar 0 plr0 - to deduce the list of variables for the player ? 0 and produblirovat it in a file plr0 

loadvar n_player input_file 
Loads the list of variables and their values for the player n_player from a file output_file, created by a previous command listvar. 
Example: 
loadvar 0 plr0 - to load the list of variables for the player ? 0 of a file plr0 

lootall 
Moves all freely laying lut on a game zone to a transport of the player (server). It is applied only on a server. 

quit 
Immediately finishes game. A synonym exit. 
rate bytes_per_second 
Establishes the maximal passband on one client in bajtah in a second. A range of values - 500..10000. By default in game it is used rate 2500, that corresponds to one connected client at speed of connection 28,8 Kbit/s. It is applied only on a server. 

thingamabob 
The master-code, allowing to use the expanded set of console commands. After its input the expanded commands remain resolved down to perezapuska games. See also the sanction of codes in a multiplayer.