
      .

        * * *

   :

Texts          -  
Texts\English  -    .
Texts\Russian  -    .
Texts\German   -    .
\Quests        -       .
\Utils         -    .
BildAll.bat    -  ,  .mq .
ReadMe.eng.txt -    .
ReadMe.rus.txt -    .

     * * *

 BildAll.bat    :
  "mq\English"  .MQ 
  "mq\Russian"     .MQ 
  "mq\German"     .MQ 

     * * * 

    " ":

  ; "z3q1".
:
z3 -      3.
q1 -     

  "\Quests\z3q1"    :
\Quests\z3q1\map.txt   -       
\Quests\z3q1\quest.Ini -    

  "\Rus"     
\Rus\briefing z3q1_1   -  1 (  ) - " "
\Rus\briefing z3q1_2   -  2 (   ) - "  !"
\Rus\briefing z3q1_3   -  3 ( ) - " !"
\Rus\quest z3q1        -     .

  "\Eng"     
\Eng\briefing z3q1_1   -  1 (  ) - "Brigands' loot"
\Eng\briefing z3q1_2   -  2 (   ) - "Brigands are too strong!"
\Eng\briefing z3q1_3   -  3 ( ) - "Done!"
\Eng\quest z3q1        -     

   * * 

  map.txt

## 				// 

#zone zone_name allod_name type //  ,  : game, brief, edge ( ,  ,     .)
#res 				
MprFile MobFile                 //   

#maps
Xsize Ysize                     //    
MinimapTexture ObjTexture       //   :  -  -

#figure
FigureName                      //    ,   ,
                                         (). 
                                   :     -   . 
                                     ,    .
				     - ,     
                                    -  :   . 
                                        ,  , 
                                   : ingm2arrow, ingm2pointball.
#position
x y z                           //    :    
				       : "figure"    (). 
				           .
				        neighbour_zone_name     .
				       .

#weather
none | rain | snow              //    .  : rain    ,   ,  .

#sky
normal | cave                   //    .  : normal

#exit 1
neighbour_zone_name NExit       //        

#exit 2
neighbour_zone_name NExit       //        

#exit ...
neighbour_zone_name NExit       // ...       

#deploy
x1 y1 x2 y2                     //      

#remove
x1 y1 x2 y2                     //      

#passtime
PassTime                        //    :  

#quest quest_name
x y z                           //    :     
                                       map  .

#view
Angle                           //     

 :

#allod gipat | ingos | suslanger //   

#deployangle			// 
range				// range - 


#restrict			//   . 
x y z				//         D   x,y   .
