16.04.2004, 09:16
new spells:
1. make file addin for the texts.res SPELL title of spell here
2. add the spell into the databaselmp.res tools, in spells under spells prototype
3. this is the kicker: you have to add in new textures, sounds, and scipts before the spell will even work. example: anti_magic <-- it's the source command so that game knows what to look for. and for it to work for everyone you'd have to publish the items for the new spell, b/c i don't think anyone would want to d/l the new texture.res file you'd make or sounds.res
1. make file addin for the texts.res SPELL title of spell here
2. add the spell into the databaselmp.res tools, in spells under spells prototype
3. this is the kicker: you have to add in new textures, sounds, and scipts before the spell will even work. example: anti_magic <-- it's the source command so that game knows what to look for. and for it to work for everyone you'd have to publish the items for the new spell, b/c i don't think anyone would want to d/l the new texture.res file you'd make or sounds.res
hmm, yea...