new spell
#4
new spells:

1. make file addin for the texts.res SPELL title of spell here
2. add the spell into the databaselmp.res tools, in spells under spells prototype
3. this is the kicker: you have to add in new textures, sounds, and scipts before the spell will even work. example: anti_magic <-- it's the source command so that game knows what to look for. and for it to work for everyone you'd have to publish the items for the new spell, b/c i don't think anyone would want to d/l the new texture.res file you'd make or sounds.res
hmm, yea...
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