20.02.2002, 17:28
ID CommandFull
34 CreateRandomizedFXSource( id : float , x1 : float , x2 : float , y1 : float , y2 : float , z1 : float , z2 : float , Volume : float , rad : float , NameWav : string )
50 ( цикл)
97 Idle( Unit : object )
102 IsCameraPlaying( ) : float
133 PlayFX( float , float , float , float , string )
147 RecalcMercBriefings( )
161 SendEvent( float , flaot )
162 SendStringEvent( float , string )
165 SetCameraOrientation( float )
166 SetCameraPosition( float , float , float )
171 SetDirectionToObject( nUnit : float )
172 SetEnemy( Unit : object , id : float )
175 SetPlayerAggression( float , float )
176 SetScience( object , float , float , float , float , float , float )
177 SetSpellAggression( Unit object , Aggression : float )
178 SetSunLight( sunlightR : float , sunlightG : float , sunlightB : float , ambientR : float , ambientG : float , ambientB : float , skyR : float , skyG : float , skyB : float )
180 SetWind( float , float , float , float )
181 ShowBitmap( float , Bitmap : string )
182 ShowCredits( string )
184 SleepUntil( bool : float )
185 SleepUntilIdle( Unit : object )
187 StartAnimation( Unit : object , PathAnimation : string )
189 Sum (цикл)
195 UMCorpseWatcher( Unit : object )
211 WaitEndAnimation( )
212 WaitSegment( float )
34 CreateRandomizedFXSource( id : float , x1 : float , x2 : float , y1 : float , y2 : float , z1 : float , z2 : float , Volume : float , rad : float , NameWav : string )
50 ( цикл)
97 Idle( Unit : object )
102 IsCameraPlaying( ) : float
133 PlayFX( float , float , float , float , string )
147 RecalcMercBriefings( )
161 SendEvent( float , flaot )
162 SendStringEvent( float , string )
165 SetCameraOrientation( float )
166 SetCameraPosition( float , float , float )
171 SetDirectionToObject( nUnit : float )
172 SetEnemy( Unit : object , id : float )
175 SetPlayerAggression( float , float )
176 SetScience( object , float , float , float , float , float , float )
177 SetSpellAggression( Unit object , Aggression : float )
178 SetSunLight( sunlightR : float , sunlightG : float , sunlightB : float , ambientR : float , ambientG : float , ambientB : float , skyR : float , skyG : float , skyB : float )
180 SetWind( float , float , float , float )
181 ShowBitmap( float , Bitmap : string )
182 ShowCredits( string )
184 SleepUntil( bool : float )
185 SleepUntilIdle( Unit : object )
187 StartAnimation( Unit : object , PathAnimation : string )
189 Sum (цикл)
195 UMCorpseWatcher( Unit : object )
211 WaitEndAnimation( )
212 WaitSegment( float )