04.07.2009, 22:05
psychotrix,Суббота, 04 Июля 2009, 12:48 Написал:Ah thank you very much!Feel free to start this ^_^
I've been a bit busy lately, but as soon as I have time, I will start pounding you with questions! xD
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psychotrix,Суббота, 04 Июля 2009, 12:48 Написал:I gave in my first post a brief discription of my aiming.
But I can elaborate
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psychotrix,Суббота, 04 Июля 2009, 12:48 Написал:Basically I wish change the formulas that apply to all equipment and npcs so that diamond level equipment matches hardest cave enemies (normal diamond is equal to easiest cave enemies - level 20).This is understandable indeed, but this is not exactly what i've been asking about.
I also with to diverse things a bit more, so more equipment gets to be used and enemy stats have some sense to them.
Also it does not make any sense to me: blueprints that use cheap material (cloth or leather) have a huge price (suslanger leather)... where the material is like a tiny fraction of the armor price.
I also intend to change weapon stats.
My logic would be: bigger weapons are harder to manage, so they will be less precise. The effect? Longer action, and higher damage variation. But more average damage.
I hope this is understandable!
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You're talking about abstact actions without concrete proposals. I've been asking about the last ones. For example, you've said you "wish to change the formulas that apply to all equipment...". How exactly do you want to change them? You've said something about weapons later, but nothing about the armours, spells, perks, quick items, npcs.
Duty is everything, the greatest of joys, the deepest of sorrows.