10.12.2004, 01:12
Thanks for the fast reply! <_<
I have a mod in English called Mappack1.41. Its from the Nival mod forum. There are some quests on differend maps, like the introduction Gipat map. I can play them but I cant use them for new quests because in the Lmp files are monsterprototypes that don't exist in my own databaselmp.res file. And I dont want to use his databaselmp.res file for my quests.
For making quests I downloaded the quest tools. What I dont understand is how to let the game know what the questsubject is. e.g. I studied the Rogues and Giant toad quests. I see the briefing. But I dont see the logic: where is the treasure chest loaded? Where do I tell the computer someone should kill the toad? Suppose I would make a simple quest: Kill 3 orc fighters. Where do I add the logic that makes the computer check if 3 orc fighters are killed? :unsure:
I have a mod in English called Mappack1.41. Its from the Nival mod forum. There are some quests on differend maps, like the introduction Gipat map. I can play them but I cant use them for new quests because in the Lmp files are monsterprototypes that don't exist in my own databaselmp.res file. And I dont want to use his databaselmp.res file for my quests.
For making quests I downloaded the quest tools. What I dont understand is how to let the game know what the questsubject is. e.g. I studied the Rogues and Giant toad quests. I see the briefing. But I dont see the logic: where is the treasure chest loaded? Where do I tell the computer someone should kill the toad? Suppose I would make a simple quest: Kill 3 orc fighters. Where do I add the logic that makes the computer check if 3 orc fighters are killed? :unsure: