Loot Problem
Hi there Smile

I am new to EI modding and I have a problem...

Is it possible to give a percentage chance to an item to drop from a monster?

For example: If I kill an orc, I want a 10% chance that the orc drops a stone axe.

I know theres a percentage column for money in "monsterprototypes.txt" but I cant find a solution for the item problem.

Thanks in advance.
I thick, that we can make ONLY 100% chance that the orc drops a stone axe. Or, of course, 0 %

I cannot help you :lol:
There's no way to do that. The same question has been asked a year or two ago on the russian forums and since then no reply was given.
Duty is everything, the greatest of joys, the deepest of sorrows.
Too bad. But thanks for the quick answers Smile
i am new to modding too
i haven't gotten anything to work yet though
i like the idea though
How i can edit money and items who must drop my enemy. I must change it in mob file because databasemlp must be original. I'm editing mappack 1.42 and I dont know how I can change it. Please help :excl:
I'm just thinking, it possible in a way, if you make a new type of monster, (orc)
and make the ratio of the new orc vs old orc 1:10 and make the new one drop an axe, then it would be like a 10% chance

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